SuperColony Pre-Production

Here's the first pre-production viz-dev collection of work for SuperColony. The focus here spans the entire project, looking for interesting and efficient art processes. The game is an Ant-Colony Simulation set in the tiny world of insects for AnticGames. You can see more here -https://www.anticgames.ca/games

main steam capsule banner. 3D/2D matte painting type approach.

main steam capsule banner. 3D/2D matte painting type approach.

assets for making the main steam capsule banner

assets for making the main steam capsule banner

basic anty! from which all things start.

basic anty! from which all things start.

thorn armour from rose bush

thorn armour from rose bush

warrior caste head

warrior caste head

shepherd caste

shepherd caste

bombardier caste with mineral armour and long range senses

bombardier caste with mineral armour and long range senses

brute arms with ladybug armour, learned from harvesting Ladybug DNA

brute arms with ladybug armour, learned from harvesting Ladybug DNA

stealth kamikaze exploder

stealth kamikaze exploder

concept for main menu, final would be animated in 3D with critters walking around on the planet with UI text in the top left

concept for main menu, final would be animated in 3D with critters walking around on the planet with UI text in the top left

gameplay concept

gameplay concept

UI concept over 3D in-game world

UI concept over 3D in-game world

exploring control point UI designs & requisite in-game interactions. ie: outline for enemy selection, ant emotes for reactions.

exploring control point UI designs & requisite in-game interactions. ie: outline for enemy selection, ant emotes for reactions.

early caste editor concept

early caste editor concept

biome concept, exploring new pieces and scale items

biome concept, exploring new pieces and scale items

Dolomite Lime Plant that the ants harvest and gather minerals from to make their plated mineral armour upgrades.. they actually do this in nature.

Dolomite Lime Plant that the ants harvest and gather minerals from to make their plated mineral armour upgrades.. they actually do this in nature.

part kit, building things in 2D in a similar way I'll make them in 3D later

part kit, building things in 2D in a similar way I'll make them in 3D later

comic strip displaying natural selection

comic strip displaying natural selection

I build this character customization screen in unity, here I'm testing out Unity's Animation Rigging package and it's bone dampening for additive physics that modifies the animations during movement, similar to ragdoll.

concept / C# controller for instantiating DNA FX.

concept / C# controller for instantiating DNA FX.

Raider Beetle Rig

Raider Beetle Rig

Raider Beetle animation test

Raider Beetle animation test

raider beetle LOD tests

raider beetle LOD tests

Big ole spider anim tests, WIP Scene

Big ole spider anim tests, WIP Scene

Test scene but you can see some more final Ant Queen and ham hock chunks around the world

Test scene but you can see some more final Ant Queen and ham hock chunks around the world

insect 3D models as sprites

insect 3D models as sprites

steam update banner

steam update banner

Flavor text for our voice over work with the the Sound Designers. Here we've written an intro from the perspective of our ants, who will be introducing the player to aspects of the game.

Flavor text for our voice over work with the the Sound Designers. Here we've written an intro from the perspective of our ants, who will be introducing the player to aspects of the game.