Here's the first pre-production collection of work for SuperColony. It's an Ant-Colony Simulation set in the tiny world of insects for AnticGames. You can see more here, the studio will be hiring in the future for 2D and 3D artists. https://www.anticgames.ca/games
I build this character customization screen in unity, here I'm testing out Unity's Animation Rigging package and it's bone dampening for additive physics that modifies the animations during movement, similar to ragdoll.